On-Line Project

 

 

 

 

 

 

 

 

 

 

 

Process Flow

 

 

 

Page Return

 

Have a question or comment?

 

Student Buy-in

 

Tasks:

Ice-Breaker
Team creation
Select problem
Problem solving
Testing-Reporting

 

 

 

Documents:

Engineering mind-set
5E Instructional model
Improv
Question types
Skills & Process
Soft-skills

 

 

 

 

 

Creating a game process
Ideas for new ways

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Project Academy

Back-Ground:
  • Work on the same problem in different teams ... Competitive and assessed by the teams
  • Use on-line tools
  • Random Improv cards are chosen & acted out, videoed and judged for extra points.
  • Problems are described on cards that printed with information
  • Students earn points & badges in Team work and Problem solving by taking questionnaire  around different life-skills.
 
Instructions:

This learning process starts with a group of between 5-8 individuals, who will work together starting with an ice-breaker, then forming a learning team, followed by selecting a problem, working on solving the problem and finishing up with a testing and reporting activity to the community.  During these tasks, life-skills will be infused in the process. 

The expected outcomes are as follows:

Uses questioning, why, what and how while doing activities.
Developing an engineering & team mind-set.  (Teams build character, culture and community.)
Internalize the problem-solving process & Thinking skills
Connection to various life skills used in the community, business and schools.
Begin a path for lifelong learning.

 

 

 

 

 

 

 

'We The People' for The Global Goals http://wethepeople.globalgoals.org

 

 

 

 

 

 

 

 

Prepared in part by Bill Wolfson, Copyright © 2017

last updated 11/29/2017